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Mike Tyson's Punch-OutBy: The J Man
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When I realized that the site's 200th review milestone was coming up, I knew there was only one game I could review to commemorate the occasion. Mike Tyson's Punch-Out is pretty much responsible for this very site and getting me interested in classic gaming again. The story's in my bio so I won't waste time repeating it, but the game whole-heartedly deserves every bit of my little attempt to enshrine it. It was an amazing game when it was released, and continues to be a blast today. But before I get into all that, I should really talk about Mike Tyson. ![]() I was a little young for boxing in 1986, so I missed the exploits of young Mike Tyson and his rise to fame. And fame it was, because boxing was a much bigger sport back then - probably because involvement (and investment) of shakers like Donald Trump turned it into a spectator sport for the rich and famous. At the very least, it certainly gave a curious gilded edge to a sport about two sweaty men grabbing and hitting each other. Boxing then was hip and popular as a movie premiere, and the fighters, drama, and socialite support made the sport far more interesting than it actually is. Whoa, now hold on there boxing fans. I'm not trashing your sport. In fact, I gained a bit of respect for it from watching Spanish boxing in college at 2 in the morning. I had no idea what was being said, but like a lot of people my age, my only real experience with boxing was the Rocky movies. Spanish middleweight championships on Univision are not Rocky. Boxing in general is slow, ponderous, and takes forever based upon the simple fact that no one in that ring really wants to get hit. 90% of boxing appears to be dancing around the ring and tying up your opponent when you're tired. Even Rocky shows the entire first round, then hits fast-forward to get on to the knockout. The sport generally isn't that exciting, and 1st round knockouts are a rare exception. That is why a 20-year-old kid with a 27-0 record rises to fame and becomes a hot property to put on a game cartridge.
I do believe that part of that figure is the popularity of its leading man. But I'm also convinced word got around about how this truly was one of the best titles on the NES, or any home system. By all accounts it shouldn't be. It's a stripped port of Nintendo's arcade Punch-Out from 1984. The concept was three years old, the NES couldn't hope to recreate the wireframe boxer, and the graphics took a dive. Like so many arcade-to-home ports, this could have easily been a ratty conversion outdone by its original. Luckily, Nintendo truly made this its own NES exclusive. They added to the length with more fighters, played up the characters, and refined the gameplay for the home to the point that more people readily know about this game than the graphically-superior version than preceded it. Tyson's Punch-Out has you playing as up-and-coming boxer Little Mac. The character himself is probably the cornerstone of the game's quirky Japanese humor. Just about every opponent Little Mac will battle absolutely towers over him. He has to leap in the air like a Jack Russell terrier just to land a punch on an opponent's jaw, and larger foes like Super Macho Man or Bald Bull come out looking more than a little intimidating. Still, Mac's got heart, and a combination of head and body blows triggered with either the left hand or the right hand to get the job done.
And a varied cast you will have, each representing some culture from across the world. Glass Joe is the Parisian who can't take a punch. King Hippo is the enormous Samoan who can't even get back up after being knocked down. Great Tiger is an Indian mystic with magical powers. They're a varied group with their own strengths and weaknesses, as well as their own unique fighting styles. Each also have unique super moves tailored to their character, such as punishing combos or powerful strikes. These are the moments that the boxers can become really dangerous, and if you catch the full attack then you will almost certainly get knocked down. However, the strategy shines again in that you can stop every attack cold with a well-timed strike, once you learn when and where this opening is. There are few things more satisfying than stopping Bald Bull's charge with a solid gut-punch, and watching the second-or-two moment where he freezes with a pained look on his face before collapsing to the canvas. Yeah. Charge that, bitch.
The audio is well-covered, with an awesome crowd noise, punch sounds, and chimes. A standard theme plays in the background of every fight; classic and unobtrusive. It changes to a more frenetic theme when anyone gets knocked down, and the crowd roars in response. Mario even comes out for the count and ruling, with charming garbled speech noises like the characters in StarFox. None of this sounds real mind you, but it perfectly suits and supplements the game. Power punches, for example, sound especially gamey, but it really doesn't matter when they help you keep track of what's going on on-screen and heighten the experience as well. Soda Popinski's laugh is also a particular highlight, possibly because it's an unexpectedly dead-on guffaw coming through the speaker. I truly, truly wish I could guffaw like Soda Popinski.
Super punches are rationed out by stars which you earn basically by landing an unexpected attack. Most opponents will block your strikes if you initiate an attack instead of countering one of theirs. There are brief moments here, or at the beginning of one of their swings instead of the end, when you can get a shot through. These often display a star over the opponent's head and sound a chime. You can then trigger a power attack with the Start button, costing one star each time. It takes some time to charge up, but can drop some opponents in one hit if timed well, or take out a large chunk of their health otherwise. The charge-up time can make them dangerous to use, and you lose a star if you get hit, but the crowd-pleasing power attack it triggers can often turn the tide of a fight. Punch-Out comes with a welcomed passcode feature, perfectly placed. Each time you win a title bout in the World Video Boxing Association, you get a scene of Mac training against the skyline of New York City and a code to key in on the title screen and continue where you left off. The passcode saves your current title, and begins you at your next series of fights. It's ingenious because the game would be far too short if you simply got a new passcode before each fight, and far too long and nearly impossible if you got no passcodes at all. They figured out exactly where to plant your save points, to the great benefit of the game. And they even kindly give you a code right before your dream fight with Tyson, because let's face it, you're going to need it. Tyson is one bad mama jamma in this game. In what is probably a perfect recreation of an actual match between 1987 Mike Tyson and any gamer in the world, he lays your ass out in one punch. One single punch. After three, you're out stone cold dead - I kind of wish Little Mac's skull went flying in a spray of blood on that third hit, but that's not Nintendo's style. I also think that Tyson should pin you to the ropes and elbow you a few times, just for authenticity, but that's not Nintendo's style either. Still, Tyson as depicted in this game is probably a fair representation of him as a boxer at the time. You have some initial anticipation and fear, followed by a healthy blast of "Oh SHIT!" when he knocks you down in a single punch. I think that was a feeling held by many of his legitimate opponents. It also created the myth that in-game Tyson was unbeatable.
It's not me. I've never beaten Tyson, but that's the real magic of this game. You don't have to "win" to enjoy yourself along the way. You can take your last belt and retire, not feel cheated by doing so, and even enjoy playing through those boxers you've defeated again. And the lure of possibly getting good enough to beat Tyson is always there, even if you never make good on it. I'm trying to think about something bad I can say about the game to be objective. There is a short list of fighters, but the game length and difficulty seem just right. The graphics are dated, but still perfect for the game. The character "Mr. Dream" they replaced Iron Mike with after the license expired is very generic, very white, and very lame - but even that version of the game remains just as enjoyable. It simply seems like the stars were aligned when this title came out, and it showcases the kind of quirky, fundamentally enjoyable games Nintendo would become famous for. It's a wonderful mix of challenge, simplicity, humour, and fun that all games should aspire to and most, even Nintendo itself, will not likely be able to match. Absolutely flawless. -reviewed 5/13/07 - game copyright 1987 Nintendo
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