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PaperboyBy: The J Man |
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Paperboy is one of the more unique arcade games I can remember, getting away from the predominate space fighter or scrolling fighter genres of the 80s. In the game, you play as the Crown Prince of Nambia fighting a pesky troll in arena combat. Of course I'm lying. You play as a paperboy delivering the morning edition from his bike. The arcade cabinet had a set of bike handlebars for a controller (trés chique) as well as an obviously brighter palette of colors and detail. In that sense, the NES cart pales in comparison, and comes off as another lackluster port "crippled" for the home system. But as far as the gameplay and ideas go, they're still there, and still just as fun.
The other opportunity for points comes in the form of rampant potential vandalism. Property damage to any of your subscribers will result in a cancellation, regardless of whether you delivered the paper or not. Non-subscribers are fair game, and you can launch banded bundles of headlines through their windows, wreck their trash cans, and defile their gravestones with complete impunity and bonus points to boot. In that sense, you're a little like the mob roughing up the neighborhood until they pay protection. The only real concern you will have is making sure to retain enough papers to make your legitimate deliveries. After two blocks of houses, you run through a brief training course where you can score even more points by hitting targets and jumping off ramps, though this section is optional in that crashing here won't cost you a life. Of course it's not going to be that easy, and plenty of NES Logic foes come out to stand in your way. There are the static barriers like hedges, white picket fences, and the houses themselves. There are mobile foes requiring quick direction changes, like the skateboarder, angry puppy, or little kid in the go cart coming out of the driveway. Then there are the weird ones, like the grandma who chases you with a rolling pin unless you deliver her paper, an intelligent and mobile mini-tornado, and the Grim Reaper himself. All of these foes add an extra layer of complexity and increase in number as the game progresses.
The collision detection is also a bit of a cheap shot. The bike takes up most of the sidewalk at a 45-degree angle any time you turn. Plenty of bad guys tagged me on my back wheel as I desperately tried to steer out of the way. You're actually safer going straight as you present less of a target, but the isometric view makes this a little hard to discern. It's certainly harder than it should be. Even with this deficiency, the game is enjoyable enough and different enough from every other game out there. If it were 1988 and I had $50 to spare, I'd buy it. Paperboy has one theme that plays constantly during all the levels. It's actually fairly catchy and recognizable. You won't have "The Paperboy Theme" loaded anywhere on your .mp3 player, but you could probably win some points if identifying it was a question on a quiz show. A basic collection of five or six effects rounds out the set, and are reused frequently. Any breaking objects use the same glass breaking effect, any crashing uses the same tipping garbage can noise. It's undeniably sparse, but pretty average for the time. When put up to a direct comparison with the arcade, the NES version should hide its face and walk briskly to the car. The graphics and presentation don't come close. But I've always felt that such direct comparisons were unfair, and I remember people making them about NES ports in general when they were released - "this is just a crappy port of the arcade." To me, the fact that the colors are less varied and vibrant, the characters overly simplified, and the digital voices and bullseye animations are removed are offset by not having to pay $10,000 for the cabinet, or a sackful of quarters and your afternoon. Paperboy is fun, and for playing Paperboy at home, the NES delivers a typical port experience. The only real caveat to make is that Paperboy 2, for both the arcade and the quality of the NES port, kicks so much ass as to make playing this one almost not worth the time. -reviewed 3/18/07 - game copyright 1988 Mindscape
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