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Star Trek: 25th AnniversaryBy: Static_A_Matic
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As a compliment to his recent review of Star Trek: 25th Anniversary for the PC, the J Man asked that I aim my laser-precision reviewing skills at the Nintendo game of the same title. I pointed out that since he had played both games, his opinion would hold more weight than mine. But a few well chosen words of flattery soon changed my mind, and found me thanking him profusely for the opportunity, as well as agreeing to co-sign the loans he needed to purchase a 1993 Tatra 613-4 MiL, the jewel of his Czechoslovakian luxury car collection. But a day and a half of play subsequently revealed that, like all gifts from the J Man, Star Trek for the NES was something I didn't need, and couldn't return for store credit. You play as everyone's favorite smarmy space stud James T. Kirk. While checking out some funky readings near Sigma Iotia (presumably Sigma Iotia II since it's the gangster planet from the series), the Enterprise crew discovers a rip in time and space that almost sucks them to their doom. Luckily they are instead thrown into uncharted space, unharmed but with their supply of dilithium crystals depleted. Without more crystals, Scotty can't get the engines humming again, and you can't get back to Iotia to prevent the rip from destroying the galaxy.
Before beaming down to a planet, you must choose two others to accompany you. Spock and McCoy are the defaults, but you can replace either or both of them with a geologist, historian, biologist, or security officer. Like your bridge crew, these sidekicks aren't as useful as you might assume. Spock is indispensable, of course, offering both technical knowledge and mystical Vulcan trickery, but the others are good for one specified task, at best. In fact you can get by without ever using the biologist or the security officer at all. Bones himself gets only one useful moment in the entire game. At least he gets two chances to say "I'm a doctor, not a ____". Like its PC counterpart, this is an adventure game, a rarity on consoles. The trouble is it feels so much like an action title that it will no doubt take you a while to stop phasering the local fauna and start looking for puzzle items. Once you do, however, you'll have no further trouble. This brings us to the game's two biggest problems: it's much too easy, and far too short.
There are about two dozen planets on your map, but you can only land on some of them, and most of the others are barren decoys in your dilithium hunt. All told, there are a scant four planets of gameplay here. Sigma Iotia, the final planet, is the only one that feels fully realized. Puzzles are just as basic here as in the rest of the game, but at least there are more of them. In nearly all cases, obtainable objects and their intended uses are obvious. It's not that I automatically know what to do with a captured butterfly, but there's only one place in the level that makes even a little bit of sense. There's only one instance where you'll be given the chance to solve a puzzle in two different ways, and as far as I know, your choice doesn't affect the story one bit. The game is one item hunt after another with no surprises.
Sound is another disappointment. There's a passable version of the infamous fight music which is often misused in non-action sequences, and the main theme which according to the credits was "transcribed" by Scott Larocca - meaning Paramount didn't even give them the sheet music. As far as I can tell there are only two or three other tunes in the whole game, consisting of one boring midi loop a piece. Needless to say, there is no voice acting from the original cast like there is in the DOS game. Fans will happily spot several references to classic Trek episodes. Harry Mudd makes an appearance. There is a seduction puzzle involving a green woman. The Gorn from "Arena" has a goofy cameo. Spock mind melds with the landing party for the same reason he did so in "Spectre of the Gun". You get to play a round of Fizzbin. And the ramifications of McCoy's lost communicator on Sigma Iotia are key to the story. This is all well and good but it's not enough to distract from the weak, simplistic plot and far too straightforward puzzles. If you're not a fan of the show, what little novelty this game offers will be lost on you. If you are a fan, then the much better PC edition is the way to go. Star Trek: 25th Anniversary for the NES is a nice little distraction, especially when coupled with a day of Trek reruns to heighten the experience. But there's just way too little substance for me to recommend this game. -reviewed 10/15/06 - game copyright 1991 Ultra Games
"Jim, this flower is very intriguing shall I add it to our inventory?" -- Spock |
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