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OutlanderBy: Static_A_Matic
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In 1990, Mindscape released Mad Max for the NES, a mostly disappointing game already expertly reviewed by The J Man. Apparently not shaken by their first sub par offering, Mindscape went back to the well in 1992 for another stab at the Mad Max trilogy, this time on the 16-bit consoles. Thanks to the shockingly sparse amount of online info available, I'm not completely sure what happened next. Maybe Warner Bros. saw the game and didn't like it. Maybe they just decided it wasn't the right time for it. Or maybe Mindscape was producing the game on spec, hoping to get Warner Bros.' permission after the fact. In any case, Mindscape never actually got the legal clearance to use the Mad Max characters, but they'd already spent their lunch money on making the game. No problem. Tweak the graphics, cut anything identifiably stolen, change the title, and voila! You've got your own original IP called Outlander.
If you're a fan of the films, feel free to go ahead and pretend that this is an official Mad Max game. In terms of the handling of the license, you won't be disappointed. As The J Man pointed out in his review of the NES game, Mad Max centers around our dependence on gasoline and how something we take for granted could become incredibly precious if we suddenly ran out. Carrying this theme to the game, Outlander focuses on resource management. Don't expect to roar down the highway at top speed while firing your machine guns indiscriminately. You've got ammo and you've got gas. If you run out, you're screwed. Thankfully, though, not as screwed as in Mindscape's previous offering. The driving is presented in third person, behind your car, allowing for easy maneuverability. You have a panel showing the dash directly below the main screen, and one showing your rear view mirror (and cocky expressions) directly above. The mirror, of course, gives you the heads up on bikers and copters approaching from behind, though short of running directly into you, your enemies don't have much in the way of rear attacks. The dashboard houses all of your meters and gauges displaying health, fuel, machine gun ammo, shotgun shells, missiles, nitro for speed boosts, and a fantastically cheesy taxi-like points meter which comes complete with an indicator that lights up when you surpass the high score.
Unfortunately, it's downhill from there. The creators tried gamely to deliver, but there's just not much fun to be had. Your car handles well and offers a sense of speed, but the driving is boring and repetitive. You'll fight the same handful of biker sprites and dodge the same road equipment over and over. Added to this is that most of the enemy projectiles are black and grey, meaning they blend in too well with the asphalt and give you an unnecessarily tough time dodging them. Most of the game is spent doing the above. Eventually however, you'll reach a town. This will be difficult to determine, especially if you haven't done a little research first, because there is no visual representation of said town. Not even a "Welcome to TOWN" sign which I understand was employed in the Genesis version of the game. Your only tip off is your hazard lights which will flash and beep when you've driven far enough. At this point you can pull over and park (you're strangely safe when you're not physically on the road) and the game will show you your score for the sequence before sending you to town.
As I pointed out, this game relies on the films' concept of limited resources. Start feeling the need for speed and you'll find your gas tanks empty. Same goes for the weapons. But unlike its predecessor, Outlander doesn't leave you in the lurch. Pulling to the side of the road at any time and stopping, as if you were entering a town, will take you to a kind of pit stop area. This area looks and plays almost exactly the same no matter where you pull over. It's a shorter version of a town, except with no buildings and with chain wielding bikers added to the rouges gallery. The bikers are your easiest foe as they are also rendered powerless by your "mighty duck". However, the first one you see will, unquestionably throw a molotov at you. If you avoid this and the occasional landmine, easily outsmarted by your dash, these pit stops are a cakewalk. Their purpose is to provide you with enemies that drop the gas, health, and bullets you'll be hurting for between towns. The health will actually be your most sought after pickup, though. Paying no particular attention to my tank, I never ran out of gas.
There are little extras to be found here and there, the coolest of which is a speed modification to your car that officially makes it look just like Max's police interceptor. However, this all adds up to a game with a reasonable amount of potential, but too many holes to seriously enjoy. The driving gets a little more challenging as you progress but it mostly just gets tedious. The action levels are woefully unrefined and seem to be thrown in simply because a game where you drive through a flat desert until you go crazy and kill yourself probably wouldn't have been as marketable. When you're driving you can't wait to get to the next town. Then you can't wait to get back on the road. It does not take long to pick up on this cycle. But each experience does have its moments, at least for a few minutes, and the one thing that never gets old is shooting delinquents off their Harleys with your sawed off little pal.
Road graphics are muddy at times as evidenced by the enemies and projectiles blending into the road at long distances. But really, this is expected from a desert-based game on the SNES. Towns fair much better with bright blue skies and that cool three-plane pseudo 3D scrolly effect the SNES did so well. The sound is mediocre. There are only a few tunes but they are appropriate, invocative of Mad Max, and don't repeat enough to get annoying. The punches, gunfire, and engine roars all sound adequate but not outstanding. It should be noted that there are noticeable differences between the SNES and Genesis versions of Outlander. For example, the Genesis title puts you right behind the wheel of the car as opposed to the third person perspective of the SNES. I've also read that the Genesis version is significantly tougher, almost to the point of being unplayable. So if you had Outlander on the Genesis and couldn't get past the first town, the SNES edition is worth a try. Is Outlander a great game? Not at all. But it probably deserves better than its reputation as the bastard stepchild of the Mad Max license. And it definitely deserves better than the almost total obscurity it's fallen into. This is not a forgotten classic that had anyone glued to their SNES, nor is it a title you'll keep loading up again and again on the emulator. But if it were on your cell phone, you could easily get addicted to it while waiting in line for a movie. Actually that's a great idea. I wonder if I can get the ROM to boot on my DS... -reviewed 2/28/07 - game copyright 1993 Mindscape
"Bibble bibble, where's my fish?" |
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