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Super Smash T.V.By: The J Man
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1987's The Running Man was one of a few cautionary tales from the back half of the 80s preaching against the trend toward gross materialism, dwindling morality, and rampant commercialism (Stephen King's original novel is better, but there's still heady stuff in between Schwarzenegger's grimaces and one-liners). In it, a repressive government regime maintains control over a shattered global economy through the use of violent reality shows (headed up brilliantly by the late Richard Dawson). The theory is that as long as the population is distracted with small, cheap comforts (like tasty "Cadre Cola") and gladiator spectacles, then they won't be engaged in riots or watching too closely as their neighbors are rounded up. If Smash T.V. wasn't directly inspired by the film, it at least was sitting across the desk at the library and reading the same subject matter. You play as a contestant on a Running Man-esque game show, risking life and cleaving limbs for nothing more than cash and prizes. While you could argue whether the excessive violence here is intended satire, or just typical "kill-em-all" videogame conventions (Static and I did, briefly, before giving up), the idea of slaughtering waves of faceless attackers for a brand new VCR or a year's supply of meat should fit obviously into the previous paragraph. Nods to The Running Man are also present; from the general idea, to the look of the show's set, to the goofy boss mutants with bombastic names ("Mutoid Man," "Scar Face").
Being an arcade title, the gameplay is very straightforward. Each of the three levels are made up of multiple rooms with simple square layouts. Every room is identical, with doors on the north, south, east, and west. These doors randomly open to disgorge wave after wave of enemies for you to gun down, with powerups and prizes frequently appearing around the room. Occasional gun emplacements, land mines, or even a TV control booth blocking part of the room all serve to give each room a little different challenge from the last. After clearing enough waves, the doors open and allow you to pick your next path. A map at the first area briefly shows you the way to prize rooms, and remembering the way to these bonus rooms is really the only value in letting you pick your exit. Repeat through room after room until you defeat an enormous boss and watch your score for that level tally up. The major feature that set Smash T.V. apart in the arcade is its use of dual joysticks - one controls the movement of your character, the other fires independent of that movement in eight possible directions. This system is entirely what allows you to survive being surrounded. Complicated dodge moves - like something out of a vertical shooter - dovetail nicely with sliding the right stick around to lay down fields of fire and clear a path. Circle-strafing is also a valid tactic, and the ordinal directions further allow you to hole up and work the corners. A variety of temporary weapon powerups make this task easier, including spread shots, rockets, and a cannon that shoots clusters of grenades out like a fire hose.
It also helps that the SNES, again, is the only console to use the arcade's sprites. Just like T2: The Arcade Game, every other version - including the home computers - had to redraw their own assets. Reduced detail, color, and a disassociation with the arcade's style are the unfortunate result. Meanwhile, the SNES port looks exactly like a port should. It's lower res and somewhat smaller, but instantly recognizable. It looks just like a scaled-down version of the arcade, and not a completely different game altogether. Pickups look instantly identifiable, enemy types can be easily distinguished, and the idea of a modular gameshow set comes across clearly and brilliantly. As an added bonus, your score is displayed on boards stuck in the floor of each room. You can walk over them, adding to the immersion, and also meaning no area of the screen gets wasted. Sound isn't bad either, with a true enough representation of the arcade's themes. The effects can sound a little muffled or muddy, but also true to their source. The tradeoff, of course, is traditional Nintendo censorship. All blood is removed. Boss mutants still have individual limbs shot off and rib cages exposed, but without a drop of the red from the wounds. Stepping on a mine or detonating a bomber no longer throws bloody chunks and limbs at the screen. The censorship does extend to shooting standard enemies, but isn't such a loss here. They now disappear in suggestive explosions of fire, but you'd have to be looking specifically to notice that the explosions are no longer blood. The game also shifts away from human enemies and toward robots or snake men as it progresses, who don't even bleed in the arcade. Really, it's not a tremendous loss. The host also no longer sneaks peeks at his hostess' tits, but the lower detail now makes them look a little flat-faced and manish anyway.
Virtual credits add some artificial challenge by limiting how many continues you have available based on the difficulty you chose. But again, this isn't really a game that's meant to be beaten. If you're up to the challenge though, the home version does have a unique "expert mode" not in the arcades. There are question mark pickups in every secret room, and if you collect them all and beat the game, you get the option to play again on an even harder difficulty! I don't even need to comment on how pointless I think that is, but maybe you and an expert friend could tear that shit up in two-player. To quote the game itself - "Good luck! You'll need it!" This one's pretty open-and-shut. If you enjoyed Smash T.V. in the arcades, then this was the king of the 90s home ports. It's the best choice if you have no way to play the original. If you simply like the sound of the idea, then it's probably not worth tracking down. Every room is essentially the same, every level is essentially the same, every moment - while sometimes chaotic and fun - is essentially the same. Gets old too quick for a serious investment of time or money. -reviewed 3/10/09 - game copyright 1991 Acclaim Entertainment, Inc.
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