Explore a huge overworld and its many dungeons and cities in this start of the classic CRPG series.
The genre-defining original. The NES/Famicom original may not be the best version for a modern era, but it still plays well and is a fascinating evolution when looking at what came before it.
The final battle for our brave heroes closes out the first three games of Wizardry’s connected scenarios.
Our battle hardened Wizardry team drops into a new dungeon in a sequel/expansion meant to test veterans of the first game.
Because Shadowgate wasn’t frustrating enough with only TWO dimensions.
My insistence on starting a series at the beginning takes us back to computer role-playing’s very impressive, very grindy beginnings.