The humble beginnings of a worldwide franchise. Map through a series of surprisingly large dungeons while convincing the demons you fight to join your team.
The genre-defining original. The NES/Famicom original may not be the best version for a modern era, but it still plays well and is a fascinating evolution when looking at what came before it.
An unexpectedly good self-aware reimaging of Doom, exclusive to 2000s era mobile phones.
The final battle for our brave heroes closes out the first three games of Wizardry’s connected scenarios.
Our battle hardened Wizardry team drops into a new dungeon in a sequel/expansion meant to test veterans of the first game.
My insistence on starting a series at the beginning takes us back to computer role-playing’s very impressive, very grindy beginnings.