An unexpectedly good self-aware reimaging of Doom, exclusive to 2000s era mobile phones.
The final battle for our brave heroes closes out the first three games of Wizardry’s connected scenarios.
Pull up a chair at the JGR bar and wait about 15 minutes while I figure out how to make your drink.
Our battle hardened Wizardry team drops into a new dungeon in a sequel/expansion meant to test veterans of the first game.
mu’mey ghoQvam laD yIntagh! wo’ batlhvaD!
Shut down since the turn of the century, here’s a pure retrospective of a great online game you can’t play anymore. And if you did play back then, make sure to pour one out in the comments section!